The sickest gun from Doom: The Dark Ages' trailer is called the 'Skullcrusher' and does such horrible things to demons, the game's lead dev boasts id has 'the best gore in the industry'
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(Image credit: id Software) |
"That gun started out as the Bonecrusher, and then I think, through conceptual development, became the Skullcrusher," Martin said. "It does exactly what you think it does. It's kind of a spread minigun that you could also turn into a long range minigun." |
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(Image credit: id Software) Among previous Doom arsenals, Martin compared it to your
classic chaingun, but there are a few things that differentiate it mechanically
alongside its killer visual schtick. It's a much closer-range weapon than prior
Doom machine guns, but makes up for this with a rate of fire and movement speed
boost that builds up as you're firing the weapon. You may like
"You'll get a speed boost, and the rate of fire will
increase," Martin explained. "So it goes from this kind of heavy,
slow-moving chain gun to like, you just zip it around the arena. So it gives
you an advantage with movement, but you need it because it's not very long
range." Both that modification, as well as an accuracy-improving choke mod
we've yet to see in trailers, will be part of the gun's leveling up
progression, similar to the weapons in Doom 2016 and Eternal. "The base one that you've seen in the trailers, I
kind of describe that as a weed whacker," said Martin. "That's what
it feels like when I'm running around with it. And you've got to get close, but
when you get close to guys, we've done a lot of custom tuning to the gore and
the falters." Martin compared the effect of letting it rip with the
Skullcrusher at point blank to the iconic scene from Robocop with the ED-209 robot going absolutely ham on a hapless
executive, holding him spasming in place with machine gun fire, squibs and
practical effect gore blasting off in every direction. Martin said that classic
action movie fare like this has become a north star for id as it continues to
tinker on the demonic dismemberment tech it first rolled out with Doom 2016. "At this point, it's destructible demons version three, from 2016 to Eternal to now. We've got, I'd like to think, the best gore in the industry," Martin said. "Our gore system is really where we spend a lot of money. So that, coupled with the falters, the incredible animations, the physics, the sound design, the blood squibs, we really create that [Robocop] moment. It feels so good with the Skullcrusher, because you'll run up to a bunch of fodder, and you're just holding them in place as their limbs come off and their bodies shake and they don't drop until you let go of the trigger." |